Run a Farm

Guide

Run A Farm Mine and Ore

Checked

Mining is the second economy in Run A Farm, and it is walled off from the farm: a separate map, its own sell building, its own upgrade pads, and a bag counter that is shared with everything you harvest above ground. The single most quoted complaint about it is the toast Bag full! Sell your ore at the Ore Depot., which players read as proof that selling is broken. What the toast reports is a full bag.

The Ore Depot building inside the Run A Farm mine, with the bag counter at 500 out of 500 and the quest cards on the right

The underground area in a recorded run: the ORE DEPOT on the left, BAG 500/500 with its EMPTY button, and the same quest card stack you carry on the surface.

What the mine costs and how you get in

The way in is a structure you buy: MINE SHAFT, priced at $12,000. Three recorded runs quote the same figure for it, and all three are narrator readings, so treat $12,000 as a price three players independently agree on rather than a card we captured.

Once it exists you ride it down. The narrator of the longest recorded run says so as he does it: "we ride down the mine shaft", and then, on arriving, "It's like a whole different game down here. I can sell ores here." That second sentence is the part worth keeping: the ore sell point is down with the ore.

A second builder inside the mine area is quoted at $20,000 in one run, the Mining Garage, which that player believed is where mine workers are hired. We did not read a worker panel for the mine, so we cannot describe mine staffing.

The ore loop, in the order you run it

  1. Buy the MINE SHAFT on your farm ($12,000 in three runs) and ride it down.
  2. Hold the tool and break ore blocks on the cavern wall. In one run the plain wall blocks paid nothing: "See this normal soil-like thing? Collecting these is a waste. You see these white coal-like things... We only get dollars if we collect those."
  3. Each ore block you break adds an item to BAG. The 2X ORE product card prints Every ore block gives 2, so the base yield is one item per block.
  4. Walk to the ORE DEPOT inside the mine and sell there. It is a marked building down in the mine, and it is the place the toast names.
  5. Spend inside the mine before you leave: the Smelter, the drill rigs and the lanterns are all pads down there.

What the Bag full toast is telling you

The string is exact: Bag full! Sell your ore at the Ore Depot. It appears as an orange toast in the lower right while you are swinging at a wall, at the moment BAG reads its maximum. In the captured run that maximum was 500/500.

Two orange toasts stacked: Storage is full! Your workers are waiting for room, and Bag full! Sell your ore at the Ore Depot.

The pair that gets read as one bug: the upper toast is farm storage filling up, the lower one is the bag you carry. They are different counters and they can fire at the same moment.

Two things make the message confusing, and both are visible on the same screen:

  • BAG is one counter for crops and ore. In the mine frames the hotbar still holds wheat, carrot and corn, and the toast fires while that bag is full of them. Ore does not get its own slot.
  • The EMPTY button sits next to BAG the whole time. In the recorded run the player pressed it, answered its confirmation, and could pick up again. We did not read what the button does to the items it clears, so we are not recommending it as a fix.

If the toast keeps firing while you stand at the depot, the cause is still the counter: nothing is collected until there is room in the bag.

If the pick does nothing, try first person

Mining failed for one player in third person and worked in first: "If I go into first person, it works. Everything else does not." The same session opens with "How do I mine this though?" and then "I have to hold it", so the tool has to be in your hand before the swing counts.

That is one player's workaround in one crowded server, recorded on 2026-11-03. We are passing it on because it cost him several minutes, not because it is a documented setting.

The mine quest cards and what they paid

The mine does not bring its own quest system: the cards stack in the same QUESTS column as Deliver 225 Carrot and Harvest 300 Wheat. Three mining cards were on screen in the same run:

CardTargetRewardPer item (arithmetic)
Mine 30 Coal30 coal$500$16.67 per coal
Mine 10 Iron10 iron$1,600$160.00 per iron
Mine 20 Copper20 coppernot readnot read

The per-item column is division, not a rate the game prints. It is there to show how lopsided the two readable cards are: one iron is worth roughly ten times one coal at these card values, which matches the drill ladder where coal is the cheap rig and silver is the $400,000 one.

Cards are dealt at random and cannot be swapped, so the mine cards arrive on the same terms as the farm ones.

The automation pads inside the mine

The mine's upgrades appear as floating cards over pads on the floor, the same purchase form the farm's decor pads use: you step on the pad to buy. The cards below are the ones we could read:

PadCard textPriceSource
SmelterOre sells for 50% more$100,000frame
Iron Drill RigDrills iron for you$180,000frame
Silver Drill RigDrills silver for you$400,000frame
Coal Drill Rigdrills coal automatically$30,000narration
Mine LanternsMine Lanterns: Light up the minenot readtoast
Gem Cuttergems sell for twice as muchnot readnarration

The coal rig is the cheap door into idle income and the silver rig is the expensive one, with iron in between: $30,000, $180,000, $400,000. The narrator of the recorded run reads his coal rig as producing ten ore a second, and the same run reports a gold sale jumping from $6,600 to $30,000 after the gem cutter, with a ruby at $60,000. Those three rates are his readings, not numbers on a card.

The Smelter matters more than its price suggests: Ore sells for 50% more multiplies every ore you sell afterwards, and it is bought in the same place the ore is sold.

What we could not read

  • The sell price of each ore grade. No frame in the material we hold shows a coal, copper, iron, silver, gold, ruby or diamond price at the depot.
  • The MINE tab of FARM MOTORS. The shop was captured on the HAULERS tab only.
  • The copper drill rig price and where it sits on the ladder.
  • Whether every grade can be sold at the Ore Depot, or only the ones the lanterns light.
  • What the EMPTY button does with the items it removes.

The one ore price figure in our material is a narrator's arithmetic: 52 coal sold for $2,600, and a hundred-coal load estimated at $5,000. That is about $50 a coal in his server at that stage, and it is not a price list.

Questions

Frequently Asked Questions

Why does Run A Farm keep saying my bag is full in the mine?

Because the counter really is full. Ore goes into the same <code>BAG</code> that carries your crops, so a bag loaded with wheat will refuse ore, and the game answers with <code>Bag full! Sell your ore at the Ore Depot.</code> The <code>Storage is full!</code> toast that sometimes sits above it is about farm storage on the surface, not about the mine.

Where do I sell ore in Run A Farm?

At the <code>ORE DEPOT</code>, a marked building inside the mine itself. The game names it in the toast that fires when your bag fills, and it is the same building the toast is pointing at rather than the town drop-off that pays for crops.

How much is ore worth?

We could not read a price per grade at the depot. The only figures in our material are one narrator's sales: 52 coal for $2,600 and an estimate of $5,000 for a hundred coal, which works out to roughly $50 a coal in that server at that stage.