What the mine costs and how you get in
The way in is a structure you buy: MINE SHAFT, priced at $12,000. Three recorded runs quote the same figure for it, and all three are narrator readings, so treat $12,000 as a price three players independently agree on rather than a card we captured.
Once it exists you ride it down. The narrator of the longest recorded run says so as he does it: "we ride down the mine shaft", and then, on arriving, "It's like a whole different game down here. I can sell ores here." That second sentence is the part worth keeping: the ore sell point is down with the ore.
A second builder inside the mine area is quoted at $20,000 in one run, the Mining Garage, which that player believed is where mine workers are hired. We did not read a worker panel for the mine, so we cannot describe mine staffing.
The ore loop, in the order you run it
- Buy the
MINE SHAFTon your farm ($12,000 in three runs) and ride it down. - Hold the tool and break ore blocks on the cavern wall. In one run the plain wall blocks paid nothing: "See this normal soil-like thing? Collecting these is a waste. You see these white coal-like things... We only get dollars if we collect those."
- Each ore block you break adds an item to
BAG. The2X OREproduct card printsEvery ore block gives 2, so the base yield is one item per block. - Walk to the
ORE DEPOTinside the mine and sell there. It is a marked building down in the mine, and it is the place the toast names. - Spend inside the mine before you leave: the Smelter, the drill rigs and the lanterns are all pads down there.
What the Bag full toast is telling you
The string is exact: Bag full! Sell your ore at the Ore Depot. It appears as an orange toast in the lower right while you are swinging at a wall, at the moment BAG reads its maximum. In the captured run that maximum was 500/500.

The pair that gets read as one bug: the upper toast is farm storage filling up, the lower one is the bag you carry. They are different counters and they can fire at the same moment.
Two things make the message confusing, and both are visible on the same screen:
BAGis one counter for crops and ore. In the mine frames the hotbar still holds wheat, carrot and corn, and the toast fires while that bag is full of them. Ore does not get its own slot.- The
EMPTYbutton sits next toBAGthe whole time. In the recorded run the player pressed it, answered its confirmation, and could pick up again. We did not read what the button does to the items it clears, so we are not recommending it as a fix.
If the toast keeps firing while you stand at the depot, the cause is still the counter: nothing is collected until there is room in the bag.
If the pick does nothing, try first person
Mining failed for one player in third person and worked in first: "If I go into first person, it works. Everything else does not." The same session opens with "How do I mine this though?" and then "I have to hold it", so the tool has to be in your hand before the swing counts.
That is one player's workaround in one crowded server, recorded on 2026-11-03. We are passing it on because it cost him several minutes, not because it is a documented setting.
The mine quest cards and what they paid
The mine does not bring its own quest system: the cards stack in the same QUESTS column as Deliver 225 Carrot and Harvest 300 Wheat. Three mining cards were on screen in the same run:
| Card | Target | Reward | Per item (arithmetic) |
|---|---|---|---|
Mine 30 Coal | 30 coal | $500 | $16.67 per coal |
Mine 10 Iron | 10 iron | $1,600 | $160.00 per iron |
Mine 20 Copper | 20 copper | not read | not read |
The per-item column is division, not a rate the game prints. It is there to show how lopsided the two readable cards are: one iron is worth roughly ten times one coal at these card values, which matches the drill ladder where coal is the cheap rig and silver is the $400,000 one.
Cards are dealt at random and cannot be swapped, so the mine cards arrive on the same terms as the farm ones.
The automation pads inside the mine
The mine's upgrades appear as floating cards over pads on the floor, the same purchase form the farm's decor pads use: you step on the pad to buy. The cards below are the ones we could read:
| Pad | Card text | Price | Source |
|---|---|---|---|
Smelter | Ore sells for 50% more | $100,000 | frame |
Iron Drill Rig | Drills iron for you | $180,000 | frame |
Silver Drill Rig | Drills silver for you | $400,000 | frame |
Coal Drill Rig | drills coal automatically | $30,000 | narration |
Mine Lanterns | Mine Lanterns: Light up the mine | not read | toast |
Gem Cutter | gems sell for twice as much | not read | narration |
The coal rig is the cheap door into idle income and the silver rig is the expensive one, with iron in between: $30,000, $180,000, $400,000. The narrator of the recorded run reads his coal rig as producing ten ore a second, and the same run reports a gold sale jumping from $6,600 to $30,000 after the gem cutter, with a ruby at $60,000. Those three rates are his readings, not numbers on a card.
The Smelter matters more than its price suggests: Ore sells for 50% more multiplies every ore you sell afterwards, and it is bought in the same place the ore is sold.
What we could not read
- The sell price of each ore grade. No frame in the material we hold shows a coal, copper, iron, silver, gold, ruby or diamond price at the depot.
- The
MINEtab ofFARM MOTORS. The shop was captured on theHAULERStab only. - The copper drill rig price and where it sits on the ladder.
- Whether every grade can be sold at the Ore Depot, or only the ones the lanterns light.
- What the
EMPTYbutton does with the items it removes.
The one ore price figure in our material is a narrator's arithmetic: 52 coal sold for $2,600, and a hundred-coal load estimated at $5,000. That is about $50 a coal in his server at that stage, and it is not a price list.
