Crop types and verified status
Gameplay recordings and player inventories identify five distinct crops on the farm. Hotbar slots 3, 4, and 5 hold crop items and start locked behind early progression. Corn appears both as an inventory item and as an objective on high-value quest cards, including Harvest 350 Corn for $2,100. Wheat appears across introductory delivery and harvest quests, including Harvest 70 Wheat for $70 and Deliver 50 Wheat for $100.
| Crop | Verified source | Seed cost | Sale payout evidence | Status |
|---|---|---|---|---|
| Wheat | Gameplay HUD and quest cards | Narrator reported $70 for 70 | $100 per 50 crops at warehouse ($2 each); $1 each on harvest quests | Starter crop |
| Carrot | Gameplay footage | Unknown | Unknown | Mid-tier crop |
| Potato | Gameplay footage | Unknown | Unknown | Mid-tier crop |
| Corn | Quest cards and hotbar | Unknown | $2,100 for 350 corn on harvest quest ($6 each) | High-value quest crop |
| Pumpkin | Recorded commentary | Narrator reported $15,000 for 10 seeds | Narrator reported $70 each | Late-game investment |
Per-crop seed prices other than pumpkin are unknown. The sale prices for carrots and potatoes at the town warehouse are also unknown.
Seed sources and purchase costs
You acquire seeds from two physical locations on the map. The first is the SEED MARKET, marked by a sign over an outdoor market stall in town. The second is the Farm Seed Shop, identified by a wooden sign standing near the Farm Office on the rural side of the map.
Pumpkin represents an expensive late-stage purchase. In recorded playthrough commentary, a player reported that pumpkin seeds cost $15,000 for a batch of 10 seeds, with harvested pumpkins selling for $70 each. The same player reported wheat seeds at $70 for 70 seeds. Because ten pumpkin seeds require an upfront outlay of $15,000, planting pumpkins requires substantial capital that early roadside egg sales cannot sustain.
Transport from fields to the town warehouse
Moving harvested produce off your farm requires manual haulage during the early stages of play:
- When you harvest mature plants using field tools, the produce enters your bag. Starter capacity is 50 items, visible on the HUD counter
BAG 33/50. - You load produce onto your starter bicycle. The bike carries a wooden cargo crate on the rear frame. The vehicle controls display
WandSto drive,AandDto steer, andSPACEto hop off, alongside aPAINTcustomization button. - You pedal along the road to the town warehouse. Unloading produce at the warehouse triggers a confirmation toast:
Sold 50 crops at the warehouse for $100!. That sale confirms a baseline payout of $2 per delivered crop. - Later stages introduce heavier transport and dedicated logistics buildings. A town loading point features a sign reading
GRADING DOCK — loads onto your parked truck. Late-game screen recordings display expanded capacity meters readingSTORAGE 000/1,000andCARGO 1,350/1,440.
Hauling regular 50-crop loads to town on your bike is an effective way to make money alongside your coop egg sales. As your field acreage expands, you can upgrade your transport by reviewing available vehicles. If you plan to expand into advanced agricultural buildings, examine the requirements for the greenhouse.